Shakes and Fidget

Shakes and Fidget

A tavern quest you can send your character on while your legs keep moving sounds like a pretty sensible workout setup, and Shakes & Fidget has a lot more waiting around than quick button work. I’d treat it as a game for an easy pace, not the thing you fire up when you want every minute to feel busy.

Gameplay

The joke is the whole point, and I think the silly fantasy tone gives the usual RPG chores enough personality to keep them from feeling completely dry. You make a character, pick quests at the tavern, and build them up through gear and fights, but a lot of the actual playing is making a choice and then letting the game resolve it. I’m a little more forgiving of menus when they’re funny. A little.

The tavern quests are probably the part I’d build a routine around, because choosing one gives you a small goal without demanding that you watch every second of it. You can decide what your character should do, head back to the game later, and see how that went. That makes sense for a workout where you might be more interested in keeping your pace than staring at the screen, but it also means the game can feel like checking in on a list of errands. Fantasy errands, at least.

Dungeons and arena fights give the character progression a bit more of a point, and I think that helps keep the routine from being only about collecting things and changing equipment. Still, the appeal seems to be the steady improvement rather than making clever decisions in the middle of a battle. If you want a role playing game where you’re actively steering every fight, this probably won’t give you much to do with your hands.

There’s a social side too, with guilds and other players, which can make a long running character feel like more than a little spreadsheet with a helmet. I like the idea of having a place to return to, though the multiplayer label might set you up to expect more direct interaction than this kind of game needs. I don’t know that I’d come here for a busy shared world. I’d come for a low pressure fantasy routine with jokes.

The free to play setup is convenient because you can try the basic rhythm without paying up front, but free games can always make the slower bits feel a little longer than they need to. I’d give it a try before deciding whether the progression is enough to keep your attention, especially if you like checking in briefly rather than sitting down for one long session. It’s not a game I’d pick for nonstop action.

Category Score: 2 out of 3

Treadmill and Bike Compatibility

On a treadmill, I’d keep the pace easy enough that you can look at the screen and make a few deliberate choices without wobbling through a menu. The game isn’t built around aiming or quick reactions, which is a big point in its favor, but the character management still asks you to read small bits of information and click the thing you mean to click. That can get fiddly once your hands are moving. I’d set the speed before opening the tavern.

I can’t confirm that the version you’re using will work well with a controller, so I wouldn’t plan the whole workout around one without checking first. The game’s menus and character screens seem like they’d be more comfortable with a mouse, and I’d rather not pretend a controller is automatically going to make a menu game easier. If you’re on a bike with a stable place for the computer and mouse, that sounds more manageable to me than trying to do careful clicking while running.

The game’s slow pace is also a mixed blessing. You can send a character on a quest and keep moving while it plays out, but then you may reach a point where you’re waiting or deciding what to do next, and the workout can turn into a lot of glancing at the screen for not much to happen. I’d use it for a relaxed session where the exercise is the main event, and skip it if you need a game to constantly pull your attention back in. Some of the time it’s just you and the belt.

Category Score: 1 out of 3

Computer Requirements

The minimum requirements are modest, so I’d expect this to run on an older or basic computer with integrated graphics, as long as it meets the listed Windows version and can get online. I’d check the operating system and internet connection before worrying about the graphics card. It doesn’t sound like a game that needs a machine built for big visual effects.

Category Score: 3 out of 3

Conclusion and Score

Shakes & Fidget makes sense for an easy workout where you’re happy to make a few choices, let the game handle the action, and return to your character later. I’d suggest it to someone who enjoys light RPG progression and doesn’t mind menus, but I’d look elsewhere if you want a game that keeps you actively playing every minute.

Overall Score: 2 out of 3